State of the Game - January 2019

Terraria

Happy New Year! Welcome to the first Terraria community address of 2019. We’ve got some exciting details to share below so check them out!

Xbox One & PlayStation 4

Presently, the team is working on the next patch release which is focused on fixes for several graphical issues that have been requested from our partners at Re-Logic. This also includes some fixes for a couple of conversion issues that arose after the SDK update. We’ve seen the reports from the community and wanted to confirm this will be addressed.

Many fans have been asking us about when the next content update will arrive, and we’re happy to share that work has begun on integrating version 1.3.1 into the console platforms. Expect additional details on our content plans moving forward after the next patch releases.

That said, the PS4/XB1 team would like to leave you with a little teaser of the Radial Hotbar running on console.

MOBILE

Every day we are making excellent progress towards reaching a global release of 1.3 on mobile. We do read the 1.3 comments spanning the internet and appreciate the patience.During our development work, we try to split the game into certain areas to focus on and refine – getting the foundation right before moving on. For example, over the last month we were concentrating on crafting, the inventory and equipment.

The DR Studios development team (who are all huge fans of the game) are excited with how the game is starting to feel and play. Their focus has been trying to make each area of the game feel comfortable and natural as can be regarding the UI and controls.

We truly believe the Terraria community will be thrilled when they ultimately see the improvements made with 1.3, and we are looking forward to showing some of these off in the near future.

Nintendo Switch

The team at Pipeworks is happy to announce that we’ve hit a major milestone in Switch development. Our alpha build has been submitted for review, which means major gameplay systems are in-game and ready for Re-Logic to check out.

Pipeworks will be focused on our beta milestone now which means bug fixes, polish, and addressing other feedback from both 505 Games & Re-Logic. Expect Switch livestreams, feature showcases, and other forms of content to start appearing in your feeds as we get closer to beta.

The team is thrilled at the state of our alpha build and we can’t wait to show you all the work that has been going on behind-the-scenes! It’ll be worth the wait.

PC

As we march ever-closer to Terraria 1.3.6 on PC, we wanted to take a minute to share another little teaser to quench your thirst for information. As we mentioned previously, one core focus for 1.3.6 is taking another look at everything in the game from top to bottom. The team felt that the Desert was one biome that needed a lot of love…

Introducing the Scarab Bomb! Unique to the Desert Biome and descended from the ancient beetles of legend, these handy helpers make digging long tunnels or shafts a breeze!

Of course, this is just one of a handful of tweaks and new aspects we have added for the Desert – amidst many more across the entirety of the game. We are looking forward to sharing more progress in the weeks ahead and to getting 1.3.6 in your hands as soon as it is ready!

Introducing the Scarab Bomb!

505 GAMES

We are proud to announce the newest addition to our team, legendary strategy gamer Stephen “MrGameTheory” Takowsky who will serve as 505’s Terraria Brand Community Manager.

MrGameTheory has been spending part of his days testing Terraria on the Switch and Terraria 1.3 on Mobile.

He will be making some Terraria community announcements soon. He is looking to build a community team of fellow Terrarians who are passionate about helping the Terraria community. For now, please feel free to join us at Discord.gg/505Games and send him a message with your gaming background and how you believe you can help.

He can be found here on TCF – @MrGameTheory – so stop by today and tell him hello, welcome, and best of luck!