ABOUT US

ABOUT US

ABOUT US

Pipeworks is one of the best-kept secrets in the games business: for 24+ years, we’ve been quietly cranking out number-one games, AAA blockbusters, critical success stories, player favorites, and indie darlings. And most importantly: creating a studio culture that empowers talented developers to thrive, build a career, and create great games.

We are a studio built on technical innovation — our first project was core tech for the original Xbox — and for half of our existence, we’ve been one of the pioneers of Games-as-a-Service. These games live and grow for years after launch with the community at their heart.

Since then, we’ve developed games for every platform and many genres that we are passionate about. That diversity is core to who we are and what we do. Not only that, our approach to technical and creative innovation has led us to create games that have a real-world impact: games that teach, heal, protect, defend, and invent — in addition to entertain.

We have grown from a small studio fighting above our weight to studios that are trusted with the biggest games and biggest IP. We love developing and co-developing games that millions and millions of people around the world will play. But we also love creating our own originals, games born from the brilliant minds and hearts of the folks at Pipeworks. We think we might have the next big thing or two brewing. Quietly, of course.

WE BUILD

TO PLAY.

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Our People

Our People

Our People

Dan White
Chief Technology Officer

Dan White

Ryan Camu
VP of Development

Ryan Camu

Tina Cruz
People Ops Director

Tina Cruz

Matt Sloan
Engineering Director

Matt Sloan

Kirstin Whittle
VP Business Development & Partner Relations

Kirstin Whittle

Razor Rodriguez
QA Director

Razor Rodriguez

Peter King
Art Director

Peter King

Georg Langer
VP of Finance

Georg Langer

Hal Milton
Design Director

Hal Milton

Forest Ingram
Director Serious Games

Forest Ingram

Sean Kennedy
BizDev Manager

Sean Kennedy