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  2. Meet the Team is a regular feature in which we interview members of the Pipeworks team working on Terraria to give you a brief introduction to the people working behind the scenes to maintain and improve your favorite game. Today, our subject is Associate Producer Zach Cieslinski. Can you give us your name and title? Zachary Cieslinski, Assistant Producer, Smalltime Meme. Where are you from, and how long have you been working in games? Pacific Northwest native. I’ve been working on games since I was born. They called me game baby. I started getting a salary for it in 2014. What have you worked on in the past that people might know? I worked on SoccerDie, and Prominence Poker here at Pipeworks, and before that, I worked on the indie game Travelogue. I'm also the announcer's voice in SUPERFIGHT! Can you tell us what you do on the Terraria team? I’m working with the team to bring you the newest version of Terraria on Xbox One and PlayStation 4. I also do all the things the other folks on the project don’t. This includes being delegated tasks by the Lead Producer, arranging localization, fiddling around with knobs on the first party developer sites, talking with the publisher, making sure monitors are budgeted for, ordering monitors, making sure everyone is on the same page about console compliance, replying to e-mails, and All The Other Things. Assistant Producers are like spackle for a project, just filling in the cracks so everyone else can focus on doing their jobs. What makes you passionate about working on Terraria? Terraria made a really strong first impression on me. It took the sandbox genre that I love, and gave it the depth I craved where other titles were shallow. There was always a ton of things to do, and a solid point of reference to come back to. My brother and I spent dozens of hours on a single map just building, fighting, and exploding! I’ve always wanted to contribute to a game like Terraria, but never thought I would get the opportunity to contribute to Terraria itself! I won’t squander such a rare opportunity, dear forum readers. What would you like to tell players about the future of Terraria on consoles? The console future is a brilliant one!
  3. We have a group here in Eugene called Bitforest, you can find them on meetup.com. They're a great bunch. You should find what you're asking for there.
  4. Hello Pipeworks Community, My name is Dave Jenkins, and I'm a long time tabletop RPG fan, and sometimes video game addict. I'm pretty busy, but if I get some down time, it is the old Xbox Pirates of the Carribean, GUN or Ghost Recon. I found Pipeworks while searching for Unreal Eugene, Oregon...Ted Brown showed up, so I read his Linkedin profile, kickstarter for Ninja Baseball, and here I am. My wife and I are traveling full time in our RV with two cats right now, and when the weather stops being all slick, and cold...we will return to Westfir. I am taking this time to study Unreal Engine to implement some of my old DirectX 7 MMORPG ideas. The learning curve is IMMENSE, so I was looking for other developers in Eugene to meetup and comisserate with over beer, or coffee. I am interested in how VR is going to change communications, and especially democratizing education...kind of like the training sequences in the original Matrix Movie, and I'd like to be a part of that movement. Well, that is enough blather for now...I hope you are all enjoying your holidays, and moving forward on your creative projects. Cheers, Dave
  5. Meet the Team is a regular feature in which we interview members of the Pipeworks team working on Prominence Poker to give you a brief introduction to the people working behind the scenes to maintain and improve your favorite poker game. Today, our subject is Mike Kruse, Senior Producer. Can you give us your name and title? My name is Mike Kruse and I am a Senior Producer. Been here at Pipeworks for six years now. Where are you from, and how long have you been working in games? I am originally from the Bay Area in California. I started working in games in the early 90’s as a tester at the original Atari Games. Yup, that’s a long-@$$ time ago! I even have credits on some 8-bit console games, so you know I have seen a lot. What have you worked on in the past that people might know? I have worked on a wide variety of games in many different roles, but I will just list projects that I have either worked on in QA or as a Producer: Prominence Poker, World Series of Poker: Full House Pro, The Sims 2 Console, Gauntlet: Dark Legacy, San Francisco Rush: Extreme Racing, Primal Rage, Dr. Muto, and R.B.I. Baseball 4, to name a few. Can you tell us what you do on the Prominence Poker team? My role is to organize and track progress of the team against budget and schedule, and to ensure a timely, high-quality delivery at each milestone – and anything else that needs to get done! I am the administrator, and the interface between everything and the team. Sounds important, right? What makes you passionate about working on Prominence Poker? I have a very talented team. We are doing big things with very few people, and there is a level of passion about this Pipeworks-born game that keeps us motivated. What would you like to tell players about the future of Prominence Poker? I would like to tell them that we have only just begun! There are so many features and directions we can go with this game that the sky is the limit. We want to know what our users want to see!
  6. Meet the Team is a regular feature in which we interview members of the Pipeworks team working on Prominence Poker to give you a brief introduction to the people working behind the scenes to maintain and improve your favorite poker game. Today, our subject is Mike Kruse, Senior Producer. Can you give us your name and title? My name is Mike Kruse and I am a Senior Producer. Been here at Pipeworks for six years now. Where are you from, and how long have you been working in games? I am originally from the Bay Area in California. I started working in games in the early 90’s as a tester at the original Atari Games. Yup, that’s a long-@$$ time ago! I even have credits on some 8-bit console games, so you know I have seen a lot. What have you worked on in the past that people might know? I have worked on a wide variety of games in many different roles, but I will just list projects that I have either worked on in QA or as a Producer: Prominence Poker, World Series of Poker: Full House Pro, The Sims 2 Console, Gauntlet: Dark Legacy, San Francisco Rush: Extreme Racing, Primal Rage, Dr. Muto, and R.B.I. Baseball 4, to name a few. Can you tell us what you do on the Prominence Poker team? My role is to organize and track progress of the team against budget and schedule, and to ensure a timely, high-quality delivery at each milestone – and anything else that needs to get done! I am the administrator, and the interface between everything and the team. Sounds important, right? What makes you passionate about working on Prominence Poker? I have a very talented team. We are doing big things with very few people, and there is a level of passion about this Pipeworks-born game that keeps us motivated. What would you like to tell players about the future of Prominence Poker? I would like to tell them that we have only just begun! There are so many features and directions we can go with this game that the sky is the limit. We want to know what our users want to see!
  7. We are absolutely flattered to have been awarded "Best Card & Board Game" of 2016 by the TrueAchievements community! Instead of simply patting ourselves on the back though, we'd like to thank all of you for making this possible. We've said from day one that Prominence Poker is a collaboration between our developers and our players, and without your honesty, insightful feedback, and attention to detail, our game wouldn't be nearly as good as it is today. That said, our best days are still ahead of us. Prominence Poker is a growing, ever-evolving game, and if you like what you've seen so far, we encourage you to stay tuned. We've got big plans for the future, and we look forward to hearing your thoughts as we continue to build the best poker game available! https://www.trueachievements.com/n26158/the-trueachievements-game-of-the-year-2016
  8. I think that would be awesome, but there is no way I could go. Even so, I think that would be a great idea for you guys to go through with seeing as it would allow the possible discovery of new talent as well as connections with fans. I'm really impressed with you guys and how friendly your company is!
  9. That would be incredible! If that were to happen I'd find a way to be there no matter what. Thank you for the consideration
  10. Welcome to the forums! How would people feel about having some sort of workshop that we host at the studio for people interested in getting their foot into the gaming industry?
  11. Prominence Poker has made some incredible strides since our Closed Beta in April with frequent updates that included tons of new features, bug fixes, and tweaks that helped us understand what you, the player, really wanted. It wasn’t always easy, but this has been an incredibly rewarding experience for the entire development team at Pipeworks. Believe us; we couldn’t have done it without you. We are happy to announce that today Prominence Poker is exiting Early Access and officially launching on Steam; giving thousands of new players their first look into the world of Prominence. While our path in Early Access is coming to an end we will continue to support the game with additional patches that add new features, tweaks, and fixes in 2017. Our journey to keep expanding what we believe is the best poker experience on Steam is far from finished, and we hope that you will continue to follow our developments as we move into 2017 and beyond. See you at the tables! The Prominence Poker Team Interested in giving Prominence Poker a shot? You can download it for free on Xbox One, PS4, and PC right now.
  12. Hey guys; I, like Gabe above, also have been looking into different career paths recently. I would really love to work in a company like Pipeworks. I have limited experience with code but seeing as I have two years of high school left and very possibly college, I feel that i have time to work on it as i am actively doing so. Anyways, I just wanted to reach out to you guys and try to find out what it's like to work at your studio. Thanks!
  13. Today is the big day for Prominence Poker! At long last, we’re thrilled to announce that our much-anticipated update is now available to download on Steam, with a console release coming early next week. This update brings a ton of new features to Prominence Poker and lays down a great foundation for the game going into 2017. Many thanks go out to the community for all their support, patience, and feedback since launch; we couldn’t do it without you! Big Updates The Spades Affiliation o New Venue: Motherland Meats o New Underground content o New Rewards Affiliation Rank 4 o 50 additional levels per affiliation Ranked Games o Ranked Rewards o Ranked Seasons (1 calendar month) o Ranked Leaderboards o Ranked Nameplates New Achievements Notable Changes Daily Cut Reward values have been increased 5X New Shop Items (including holiday specific items) All Shop Items will have their unlock levels removed and can be purchased at level 1 Bug Fixes Fix Summary Various crash bugs have been fixed Various disconnection bugs have been fixed Fixed localization bugs Various fixes have been made to the UI, including the Radial Action Menu (RAM) Notable Fixes Fixed a bug where joining the game through the friends list after the friend had left triggered a pop-up and prevented the player from joining the game Fixed a bug where the game would enter an unresponsive state for an extended period of time when the player exited a tournament during an all-in situation Fixed a few issues with voice chat in which certain conditions prevented people from using it Fixed a bug that caused players to force check/fold Fixed an instance where voice communication would persist outside of the game in some instances
  14. SUPERFIGHT is now available for a massive 80% discount from its regular price of $9.99. Not only that, there’s also a 30% discount to all existing DLC; excluding the Horror & Election DLC which was just released. It has never been a better time to join in on a game of absurd arguments with friends! Most importantly, we’ve also released a free update which includes Classic Mode bringing the digital version of SUPERFIGHT closer than ever to its physical counterpart. With the addition of Classic Mode the game now supports up to 8 players, doubling the maximum number of players. Classic Mode's format is much closer to the physical version of Superfight: the winner of a round continues on to fight the next player. At game creation, players decide on how many round wins determine the game winner. With more players, and more traditional rules - this modes allows you to include more friends in a game and play the game in a way most are used to.
  15. Hello Superfighters! The latest update adds a more traditional way to play, which we call "Classic Mode." But let's start with one of the most widely requested changes - allowing more players to join a single game. Classic mode supports three to eight players, doubling the maximum number of players per game. Classic Mode's format is much closer to the physical version of Superfight: the winner of a round continues on to fight the next player. At game creation, players decide on how many round wins determine the game winner. With more players, and more traditional rules - this modes allows you to include more friends in a game and play the game in a way most are used to. With a new mode in play, we wanted to give you an easy way to create and join games. Instead of matchmaking, we now show all games that are looking for players. When starting or joining games, you will find that we added a game browser. Any games needing more players are listed and can be sorted by the game mode. We hope you enjoy the update and additions! Stay tuned for more, and keep Superfighting!
  16. Big Updates 20k buy-in added to all game modes New cosmetics for males and females Over 200 new shop items will be periodically added to the game over the next 14 weeks! Keep an eye out in the shop Notable Changes The following changes were made to bring parity between all platforms. The Tough Guy Bundle Price has undergone some tuning to maintain parity between all platforms: Xbox One/PS4: We have increased the chips in the Tough Guy Bundle to 33,000 for the same price Additional Table Item interactions! Bug Fixes In total more than 300 bugs were fixed in this patch. In an effort to keep the lists readable we’ve keep the notes on the shorter side. Stability: Fixed a bug where a disconnect error would occur if the host launched a lobby before the client connected Fixed a bug where in some instances a user failed to join a game session when accepting a game invite from outside of the game Fixed an instance where the emote menu could get stuck on the game results screen Fixed instances of the RAM getting stuck and misplaced Fixed a freeze that would occur when a user attempted to leave the game during a tournament or the tutorial Fixed a bug where the RAM became unselectable if the user was navigating through the shop when it was their turn Fixed an instance where the player would get stuck in an endless loop joining a empty table Fixed an issue where the game may freeze when other players enter and leave either a lobby or a Ring Game; games are automatically ended when there is only one player left at the table. Fixed bug disallowing you to start a single player game Added countless fixes and polish to The Deck tutorial - Give it a shot if you haven't! Fixed other instances of crashing Fixed other instances of instability UI/Art: Fixed instances of avatars incorrectly interacting with table items which would cause clipping Fixed additional instances of clipping within character customization Fixed instances of duplicate text or items being shown in the game Fixed a bug where the RAM would flicker repeatedly Fixed instances of incorrect highlight states in menus Fixed instances of NPC’s clipping in the environments Fixed a bug where the Table Ranking displayed inconsistent rankings Fixed a bug where the user’s entry in the leaderboard wasn’t highlighted by default Fixed some text inconsistencies within the Helps & Options menu Fixed a bug where the RAM could overlap the emote menu Fixed instances of flickering shadows in the environments Fixed instances of items that couldn’t be identified based on gender Added Gender Icons to clothing so you can distinguish what's being rewarded to you during level up We now show the all-in action icon when blinds put player all-in Fixed instances of table standings displaying incorrectly Changed boss bartender priority so that it always shows up in the intro Removed "Sandwich Making" animation Made the Tourist Tea icon pink to match the mesh Fixed display bug with rank in prestige menu Fixed flickering in various environments and menus Lobby buttons no longer scoot down the screen when you click on them Various localization fixes Fixed not hiding matinee avatar standing in t-pose in background Fixed issue with randomizing disabled features in avatar creator Disabled ear morphs and hair for certain headwear Adjusted pivots on weapons to de-conflict with Biker Bar. Implemented UI fixes to address confusion over Underground mode Chip and Rep rewards Fixed hang waiting for winning animations to finish Emotes now speed up when another action is trying to play Fixed nameplates hanging around after not having enough chips to complete a table refill Fixed weird scroll-box behavior Fixed many text boxes so they now scale text appropriately Allow emotes to interrupt other emotes Added in new animations and polished existing ones Avatar no longer puts down deck when all-in and no more betting Updated deal idle animations to fix issue with prop location. Fixed clipping bugs with full beard and English mustache Pass on Metal Blades to brighten in the store, reduce chrome look. Fixed store minimizing when invoked immediately after the user's turn Fixed bug where male long sleeve outfit and bracers intersect Fixed bug with the mayor's neck clipping his collar Fixed the Daily Cut timer not disappearing correctly Polish art pass on buttons Fixed clipping issues with medium messy hair and hats Fixed issue where client would try to show emotes menu when emotes aren't allowed Fixed not hiding matinee avatar standing in t-pose in background Fixed issue with randomizing disabled features in avatar creator Disable ear morphs and hair for certain headwear Adjusted pivots on weapons to de-conflict with Biker Bar. Implemented UI fixes to address confusion over Underground mode Chip and Rep rewards Fixed hang waiting for winning animations to finish Emotes now speed up when another action is trying to play Fixed nameplates hanging around after not having enough chips to complete a table refill Fixed a bug where NPC’s would do a T-pose. Gameplay/Functionality: Fixed a bug where users were unable to send game invitations Fixed a bug where a user couldn’t select cancel after selecting bet on the RAM Fixed numerous bugs related to Events Made some tweaks to speed up gameplay Players now have the option of spectating after busting out of a tournament Clicking the in-game shop button now transitions you directly between shop and table Highest level player now always deals the high card Removed all traces of Dry Cleaning feature Fixed an issue where at max level of any affiliation, the remaining hands of any equipped table item still continues to be used Fixed an issue where REP earned from gifting during a game isn't applied until the game is restarted Fixed an issue with viewing profiles with a mouse and keyboard Fixed issue with tracking of "Muck it" challenge Fixed issues with REP bonus being rewarded incorrectly for events Fixed an issue where the RAM becomes un-selectable if the user is navigating through the shop when its their turn to act The scroll wheel is now enabled on store front featured items Implemented new Freeze Frame timing system across all levels. Fixed slight t-pose when checking when ram becomes fully active.
  17. Hey guys! Apologies for the delay, we had some unconventional days off for our studio this week. We're back in the office and wanted to let you know that our first patch for Xbox One is now available. Thanks for your patience! You can find the full list of patch notes below. Big Updates 20k buy-in added to all game modes New cosmetics for males and females Over 200 new shop items will be periodically added to the game over the next 14 weeks! Keep an eye out in the shop Notable Changes The following changes were made to bring parity between all platforms. Xbox One: Event Rewards have been reduced by 50%, this was done in order to bring parity between all platforms. *Note: This only affects Xbox One users* The Tough Guy Bundle Price has undergone some tuning to maintain parity between all platforms: Xbox One/PS4: We have increased the chips in the Tough Guy Bundle to 33,000 for the same price Additional Table Item interactions! Bug Fixes In total more than 300 bugs were fixed in this patch. In an effort to keep the lists readable we’ve keep the notes on the shorter side. Stability: Fixed a bug where a disconnect error would occur if the host launched a lobby before the client connected Fixed a bug where in some instances a user failed to join a game session when accepting a game invite from outside of the game Fixed an instance where the emote menu could get stuck on the game results screen Fixed instances of the RAM getting stuck and misplaced Fixed a freeze that would occur when a user attempted to leave the game during a tournament or the tutorial Fixed a bug where the RAM became unselectable if the user was navigating through the shop when it was their turn Fixed an instance where the player would get stuck in an endless loop joining a empty table Fixed an issue where the game may freeze when other players enter and leave either a lobby or a Ring Game; games are automatically ended when there is only one player left at the table. Fixed bug disallowing you to start a single player game Added countless fixes and polish to The Deck tutorial - Give it a shot if you haven't! Fixed other instances of crashing Fixed other instances of instability UI/Art: Fixed instances of avatars incorrectly interacting with table items which would cause clipping Fixed additional instances of clipping within character customization Fixed instances of duplicate text or items being shown in the game Fixed a bug where the RAM would flicker repeatedly Fixed instances of incorrect highlight states in menus Fixed instances of NPC’s clipping in the environments Fixed a bug where the Table Ranking displayed inconsistent rankings Fixed a bug where the user’s entry in the leaderboard wasn’t highlighted by default Fixed some text inconsistencies within the Helps & Options menu Fixed a bug where the RAM could overlap the emote menu Fixed instances of flickering shadows in the environments Fixed instances of items that couldn’t be identified based on gender Added Gender Icons to clothing so you can distinguish what's being rewarded to you during level up We now show the all-in action icon when blinds put player all-in Fixed instances of table standings displaying incorrectly Changed boss bartender priority so that it always shows up in the intro Removed "Sandwich Making" animation Made the Tourist Tea icon pink to match the mesh Fixed display bug with rank in prestige menu Fixed flickering in various environments and menus Lobby buttons no longer scoot down the screen when you click on them Various localization fixes Fixed not hiding matinee avatar standing in t-pose in background Fixed issue with randomizing disabled features in avatar creator Disabled ear morphs and hair for certain headwear Adjusted pivots on weapons to de-conflict with Biker Bar. Implemented UI fixes to address confusion over Underground mode Chip and Rep rewards Fixed hang waiting for winning animations to finish Emotes now speed up when another action is trying to play Fixed nameplates hanging around after not having enough chips to complete a table refill Fixed weird scroll-box behavior Fixed many text boxes so they now scale text appropriately Allow emotes to interrupt other emotes Added in new animations and polished existing ones Avatar no longer puts down deck when all-in and no more betting Updated deal idle animations to fix issue with prop location. Fixed clipping bugs with full beard and English mustache Pass on Metal Blades to brighten in the store, reduce chrome look. Fixed store minimizing when invoked immediately after the user's turn Fixed bug where male long sleeve outfit and bracers intersect Fixed bug with the mayor's neck clipping his collar Fixed the Daily Cut timer not disappearing correctly Polish art pass on buttons Fixed clipping issues with medium messy hair and hats Fixed issue where client would try to show emotes menu when emotes aren't allowed Fixed not hiding matinee avatar standing in t-pose in background Fixed issue with randomizing disabled features in avatar creator Disable ear morphs and hair for certain headwear Adjusted pivots on weapons to de-conflict with Biker Bar. Implemented UI fixes to address confusion over Underground mode Chip and Rep rewards Fixed hang waiting for winning animations to finish Emotes now speed up when another action is trying to play Fixed nameplates hanging around after not having enough chips to complete a table refill Fixed a bug where NPC’s would do a T-pose. Gameplay/Functionality: Fixed a bug where users were unable to send game invitations Fixed a bug where a user couldn’t select cancel after selecting bet on the RAM Fixed numerous bugs related to Events Made some tweaks to speed up gameplay Players now have the option of spectating after busting out of a tournament Clicking the in-game shop button now transitions you directly between shop and table Highest level player now always deals the high card Removed all traces of Dry Cleaning feature Fixed an issue where at max level of any affiliation, the remaining hands of any equipped table item still continues to be used Fixed an issue where REP earned from gifting during a game isn't applied until the game is restarted Fixed an issue with viewing profiles with a mouse and keyboard Fixed issue with tracking of "Muck it" challenge Fixed issues with REP bonus being rewarded incorrectly for events Fixed an issue where the RAM becomes un-selectable if the user is navigating through the shop when its their turn to act The scroll wheel is now enabled on store front featured items Implemented new Freeze Frame timing system across all levels. Fixed slight t-pose when checking when ram becomes fully active.
  18. Not a huge card buff but I enjoy some Poker on occasion. Well, with Prominence Poker, I find myself playing nearly every morning. Tends to be in the middle of Happy Hour which that and the unlockable table items/outfits etc keep me intrigued where as the poker tourneys and casual games keep me coming back. I'm rather new to the game, any plans on future updates, if I may be so bold to ask? Regardless, you guys did a great job with this one. As someone at the very beginning stages of learning game development, I've started keeping an eye on you guys more closely and like what I see
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  20. It's here! The biggest update for SUPERFIGHT is now Live - there's a ton of new things, and we've touched on them briefly two posts ago. We'll start with what we've announced so far, and then move on to the rest of the cool stuff. Let's dive in. The Challenge Deck The Challenge Deck allows you to modify fights similar to Locations and Scenarios. These cards change the argument; it's no longer about a fight, but something specified in the deck. Who would win in a Hot Dog Eating Contest or a Rap Battle? This deck is free, and you'll find it in your Collection next time you log in. You'll start with most of the cards, but some unlock through progression. These cards can be turned on by the game host. Give these a shot for some hilarious arguments! Deck Selection Updates In the spirit of providing more ways to play with the cards you own, we wanted to let you mix and match your decks. Want Anime Characters with Walking Dead Attributes? DO IT. When you're about to enter a game, you can decide which parts of a deck you'd like to bring with you. This applies to Characters, Attributes, Locations, and Scenarios. Try mixing up your decks and see what happens. Tip: if you try mixing Red and Green! Voting Update We've improved a few things about voting as a judge IN game. We now allow you to vote at any time during the discussion. This frees you up to make that decision with a bit more time. We found that there was quite a bit of pressure to do so. We also added voting indicators for the judges. Once you vote for someone, your name shows up on the side you voted for. This makes it clearer to everyone in game that you've made a choice. We're hoping this also creates discussion around why judges are siding with a particular fighter. These changes also help us with... Sudden Death We want the winner to ALWAYS feel awesome. We felt the previous tie system while great, ultimately became a coin toss. That's no fun at all. So we're changing it up. Now, when judges can't agree on a winner, we go in to SUDDEN DEATH. We throw out the cards for both fighters, and draw again. This time, it's just characters. We make the fighters argue it out again - leaving it to the judges to come to agreement. We repeat this until the fighters make a compelling enough argument for the judges to agree. Get ready to lose more friends! Art Collection As you've seen through many of our posts, we've created art that supports some of the crazy combinations you can put together in SUPERFIGHT. We enjoyed the art so much that we made them a part of the game. We also thought it would be amazing if the art unlocked as you actually got the combinations in the illustration. Each picture uses a full combination of cards - one character and two attributes. You unlock each picture if you get two of the three cards during a round of SUPERFIGHT. Each picture also has a Title you can earn to go a long with it. New Titles In addition to the new Titles that unlock with the combinations from the Art Collection, we've put in several new Titles that unlock in the same manner. If you're able to make certain combinations, you earn a new Title. What's left? While the above additions and updates are the majority of what's going on, we've applied a number of fixes and tweaks to improve the game. We're continuing to listen to your feedback, and are now focused on the next big update. This one will be just as big - and I can share more soon. Until then, we hope you enjoy the new additions! Thank you for playing SUPERFIGHT! The SUPERFIGHT Team
  21. SUPERFIGHT LAUNCHES BIGGEST UPDATE YET!

    It's here! The biggest update for SUPERFIGHT is now Live - there's a ton of new things, and we've touched on them briefly two posts ago. We'll start with what we've announced so far, and then move on to the rest of the cool stuff. Let's dive in. The Challenge Deck The Challenge Deck allows you to modify fights similar to Locations and Scenarios. These cards change the argument; it's no longer about a fight, but something specified in the deck. Who would win in a Hot Dog Eating Contest or a Rap Battle? This deck is free, and you'll find it in your Collection next time you log in. You'll start with most of the cards, but some unlock through progression. These cards can be turned on by the game host. Give these a shot for some hilarious arguments! Deck Selection Updates In the spirit of providing more ways to play with the cards you own, we wanted to let you mix and match your decks. Want Anime Characters with Walking Dead Attributes? DO IT. When you're about to enter a game, you can decide which parts of a deck you'd like to bring with you. This applies to Characters, Attributes, Locations, and Scenarios. Try mixing up your decks and see what happens. Tip: if you try mixing Red and Green! Voting Update We've improved a few things about voting as a judge IN game. We now allow you to vote at any time during the discussion. This frees you up to make that decision with a bit more time. We found that there was quite a bit of pressure to do so. We also added voting indicators for the judges. Once you vote for someone, your name shows up on the side you voted for. This makes it clearer to everyone in game that you've made a choice. We're hoping this also creates discussion around why judges are siding with a particular fighter. These changes also help us with... Sudden Death We want the winner to ALWAYS feel awesome. We felt the previous tie system while great, ultimately became a coin toss. That's no fun at all. So we're changing it up. Now, when judges can't agree on a winner, we go in to SUDDEN DEATH. We throw out the cards for both fighters, and draw again. This time, it's just characters. We make the fighters argue it out again - leaving it to the judges to come to agreement. We repeat this until the fighters make a compelling enough argument for the judges to agree. Get ready to lose more friends! Art Collection As you've seen through many of our posts, we've created art that supports some of the crazy combinations you can put together in SUPERFIGHT. We enjoyed the art so much that we made them a part of the game. We also thought it would be amazing if the art unlocked as you actually got the combinations in the illustration. Each picture uses a full combination of cards - one character and two attributes. You unlock each picture if you get two of the three cards during a round of SUPERFIGHT. Each picture also has a Title you can earn to go a long with it. New Titles In addition to the new Titles that unlock with the combinations from the Art Collection, we've put in several new Titles that unlock in the same manner. If you're able to make certain combinations, you earn a new Title. What's left? While the above additions and updates are the majority of what's going on, we've applied a number of fixes and tweaks to improve the game. We're continuing to listen to your feedback, and are now focused on the next big update. This one will be just as big - and I can share more soon. Until then, we hope you enjoy the new additions! Thank you for playing SUPERFIGHT! The SUPERFIGHT Team
  22. PlayStation 4 owners hoping for an authentic, engrossing, and most importantly, fun poker experience will be happy to hear that Prominence Poker is now available on PlayStation 4 in the US for the low, low price of “absolutely free to play.” Don't worry, European players, Prominence Poker will be available to you within the next 24 hours. Prominence Poker invites would-be card sharps to the city of Prominence to seek their fame and fortune in high stakes poker games amidst the sort of crooked folks who populate a city built on fat chip stacks, luck, and human greed. Only by defeating the cunning, cutthroat factions of Prominence can players earn the opportunity to go up against “The Mayor” – the mysterious town founder, who controls both the city’s bankroll and its intimidating muscle. Thanks to the input of four-time World Series of Poker bracelet winner Max Pescatori, Prominence Poker offers PlayStation 4 players the most legitimate poker gameplay available on the console. Boasting gorgeously seedy locations, intricate character customization, and unprecedented, high-stakes poker action, Prominence Poker provides unparalleled immersion, whether you’re playing against computer-controlled players in singleplayer, or placing bets against other people in Prominence Poker’s competitive online multiplayer modes. Daily events, regular tournaments, and a host of unlockable outfits and table items ensure players will return to the tables over and over again in the hopes of striking it rich. You can download Prominence Poker at no cost by visiting the PlayStation Store on your PlayStation 4 console, or via web browser at http://bit.ly/2bSCweB For more on Prominence Poker, follow us on Twitter @prominencepoker and @pipeworksstudio, or on Facebook at facebook.com/prominencepoker.
  23. PlayStation 4 owners hoping for an authentic, engrossing, and most importantly, fun poker experience will be happy to hear that Prominence Poker is now available on PlayStation 4 in the US for the low, low price of “absolutely free to play.” Don't worry, European players, Prominence Poker will come available in your region within the next 24 hours. Prominence Poker invites would-be card sharps to the city of Prominence to seek their fame and fortune in high stakes poker games amidst the sort of crooked folks who populate a city built on fat chip stacks, luck, and human greed. Only by defeating the cunning, cutthroat factions of Prominence can players earn the opportunity to go up against “The Mayor” – the mysterious town founder, who controls both the city’s bankroll and its intimidating muscle. Thanks to the input of four-time World Series of Poker bracelet winner Max Pescatori, Prominence Poker offers PlayStation 4 players the most legitimate poker gameplay available on the console. Boasting gorgeously seedy locations, intricate character customization, and unprecedented, high-stakes poker action, Prominence Poker provides unparalleled immersion, whether you’re playing against computer-controlled players in singleplayer, or placing bets against other people in Prominence Poker’s competitive online multiplayer modes. Daily events, regular tournaments, and a host of unlockable outfits and table items ensure players will return to the tables over and over again in the hopes of striking it rich. You can download Prominence Poker at no cost by visiting the PlayStation Store on your PlayStation 4 console, or via web browser at http://bit.ly/2bSCweB For more on Prominence Poker, pay a visit to the official website at ProminencePoker.com, follow us on Twitter @prominencepoker and @pipeworksstudio, or on Facebook at facebook.com/prominencepoker
  24. PlayStation 4 owners hoping for an authentic, engrossing, and most importantly, fun poker experience will be happy to hear that Prominence Poker is now available on PlayStation 4 in the US for the low, low price of “absolutely free to play.” Don't worry, European players, Prominence Poker will be available in your region within the next 24 hours. Prominence Poker invites would-be card sharps to the city of Prominence to seek their fame and fortune in high stakes poker games amidst the sort of crooked folks who populate a city built on fat chip stacks, luck, and human greed. Only by defeating the cunning, cutthroat factions of Prominence can players earn the opportunity to go up against “The Mayor” – the mysterious town founder, who controls both the city’s bankroll and its intimidating muscle. Thanks to the input of four-time World Series of Poker bracelet winner Max Pescatori, Prominence Poker offers PlayStation 4 players the most legitimate poker gameplay available on the console. Boasting gorgeously seedy locations, intricate character customization, and unprecedented, high-stakes poker action, Prominence Poker provides unparalleled immersion, whether you’re playing against computer-controlled players in singleplayer, or placing bets against other people in Prominence Poker’s competitive online multiplayer modes. Daily events, regular tournaments, and a host of unlockable outfits and table items ensure players will return to the tables over and over again in the hopes of striking it rich. You can download Prominence Poker at no cost by visiting the PlayStation Store on your PlayStation 4 console, or via web browser at http://bit.ly/2bSCweB For more on Prominence Poker, follow us on Twitter @prominencepoker and @pipeworksstudio, or on Facebook at facebook.com/prominencepoker.
  25. Prominence Poker allows players to enter the city of Prominence and seek out fame and fortune with high stakes poker games in a gambling utopia founded by crooked goons. By building their reputation through defeating cunning factions in Prominence, players will have the opportunity to go up against “The Mayor” – the mysterious town founder. Thanks to the input of four-time World Series of Poker bracelet winner Max Pescatori, Prominence Poker offers would-be card sharps the most authentic poker experience available on Xbox One. Boasting gorgeously seedy locations, intricate character customization, and unprecedented, high-stakes poker action, Prominence Poker provides unparalleled immersion, whether you’re playing against computer-controlled players in singleplayer, or placing bets against other people in Prominence Poker’s competitive online multiplayer modes. Daily events, regular tournaments, and a host of unlockable outfits and table items ensure players will return to the tables over and over again in the hopes of striking it rich. You can download Prominence Poker at no cost by visiting the Xbox Store on your console, or at Xbox.com: http://bit.ly/2aT1vz3 For more information on Prominence Poker, take a look at our official website at ProminencePoker.com, follow us on Twitter @prominencepoker and @pipeworksstudio, or on Facebook at facebook.com/prominencepoker. And don’t forget to tune in to the Xbox Game With Dev livestream on August 16 at 2:30 PM PDT: twitch.tv/xbox
  26. Prominence Poker allows players to enter the city of Prominence and seek out fame and fortune with high stakes poker games in a gambling utopia founded by crooked goons. By building their reputation through defeating cunning factions in Prominence, players will have the opportunity to go up against “The Mayor” – the mysterious town founder. Thanks to the input of four-time World Series of Poker bracelet winner Max Pescatori, Prominence Poker offers would-be card sharps the most authentic poker experience available on Xbox One. Boasting gorgeously seedy locations, intricate character customization, and unprecedented, high-stakes poker action, Prominence Poker provides unparalleled immersion, whether you’re playing against computer-controlled players in singleplayer, or placing bets against other people in Prominence Poker’s competitive online multiplayer modes. Daily events, regular tournaments, and a host of unlockable outfits and table items ensure players will return to the tables over and over again in the hopes of striking it rich. You can download Prominence Poker at no cost by visiting the Xbox Store on your console, or at Xbox.com: http://bit.ly/2aT1vz3 For more information on Prominence Poker, take a look at our official website at ProminencePoker.com, follow us on Twitter @prominencepoker and @pipeworksstudio, or on Facebook at facebook.com/prominencepoker. And don’t forget to tune in to the Xbox Game With Dev livestream on August 16 at 2:30 PM PDT: twitch.tv/xbox
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