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  2. Last year, we announced a partnership between Pipeworks and Re-Logic, a studio most famous for creating the wildly popular, creative sandbox game Terraria. That may have been the most important announcement in Pipeworks' history, but today's news might eclipse even that: Impressed by our work on Terraria, Re-Logic has chosen Pipeworks to develop Terraria: Otherworld! "After taking a good hard look at everything, we feel that a new and fresh start/direction is the only way Otherworld will ever reach its full potential at this point," writes Re-Logic's Head of Business Strategy, Ted "Loki" Murphy. "So, where does TOW head from here? The great news is that we already have a dedicated and passionate team ready to pick up the torch and continue the Otherworld journey! Based upon their really impressive work to-date with the Terraria re-write on Console/Mobile, coupled with an amazingly on-point proposal for completing Otherworld (after a thorough review of the game on their end), we have made the decision to bring Pipeworks on board as our new development partner for Terraria: Otherworld!" While we can't say much about the game just yet, you can find more info on this announcement on the Terraria Community Forums.
  3. Meet the Team is a regular feature in which we interview members of the Pipeworks team working on Terraria to give you a brief introduction to the people working behind the scenes to maintain and improve your favorite game. Today, our subject is Associate Producer Zach Cieslinski. Can you give us your name and title? Zachary Cieslinski, Assistant Producer, Smalltime Meme. Where are you from, and how long have you been working in games? Pacific Northwest native. I’ve been working on games since I was born. They called me game baby. I started getting a salary for it in 2014. What have you worked on in the past that people might know? I worked on SoccerDie, and Prominence Poker here at Pipeworks, and before that, I worked on the indie game Travelogue. I'm also the announcer's voice in SUPERFIGHT! Can you tell us what you do on the Terraria team? I’m working with the team to bring you the newest version of Terraria on Xbox One and PlayStation 4. I also do all the things the other folks on the project don’t. This includes being delegated tasks by the Lead Producer, arranging localization, fiddling around with knobs on the first party developer sites, talking with the publisher, making sure monitors are budgeted for, ordering monitors, making sure everyone is on the same page about console compliance, replying to e-mails, and All The Other Things. Assistant Producers are like spackle for a project, just filling in the cracks so everyone else can focus on doing their jobs. What makes you passionate about working on Terraria? Terraria made a really strong first impression on me. It took the sandbox genre that I love, and gave it the depth I craved where other titles were shallow. There was always a ton of things to do, and a solid point of reference to come back to. My brother and I spent dozens of hours on a single map just building, fighting, and exploding! I’ve always wanted to contribute to a game like Terraria, but never thought I would get the opportunity to contribute to Terraria itself! I won’t squander such a rare opportunity, dear forum readers. What would you like to tell players about the future of Terraria on consoles? The console future is a brilliant one!
  4. Meet the Team is a regular feature in which we interview members of the Pipeworks team working on Prominence Poker to give you a brief introduction to the people working behind the scenes to maintain and improve your favorite poker game. Today, our subject is Mike Kruse, Senior Producer. Can you give us your name and title? My name is Mike Kruse and I am a Senior Producer. Been here at Pipeworks for six years now. Where are you from, and how long have you been working in games? I am originally from the Bay Area in California. I started working in games in the early 90’s as a tester at the original Atari Games. Yup, that’s a long-@$$ time ago! I even have credits on some 8-bit console games, so you know I have seen a lot. What have you worked on in the past that people might know? I have worked on a wide variety of games in many different roles, but I will just list projects that I have either worked on in QA or as a Producer: Prominence Poker, World Series of Poker: Full House Pro, The Sims 2 Console, Gauntlet: Dark Legacy, San Francisco Rush: Extreme Racing, Primal Rage, Dr. Muto, and R.B.I. Baseball 4, to name a few. Can you tell us what you do on the Prominence Poker team? My role is to organize and track progress of the team against budget and schedule, and to ensure a timely, high-quality delivery at each milestone – and anything else that needs to get done! I am the administrator, and the interface between everything and the team. Sounds important, right? What makes you passionate about working on Prominence Poker? I have a very talented team. We are doing big things with very few people, and there is a level of passion about this Pipeworks-born game that keeps us motivated. What would you like to tell players about the future of Prominence Poker? I would like to tell them that we have only just begun! There are so many features and directions we can go with this game that the sky is the limit. We want to know what our users want to see!
  5. We are absolutely flattered to have been awarded "Best Card & Board Game" of 2016 by the TrueAchievements community! Instead of simply patting ourselves on the back though, we'd like to thank all of you for making this possible. We've said from day one that Prominence Poker is a collaboration between our developers and our players, and without your honesty, insightful feedback, and attention to detail, our game wouldn't be nearly as good as it is today. That said, our best days are still ahead of us. Prominence Poker is a growing, ever-evolving game, and if you like what you've seen so far, we encourage you to stay tuned. We've got big plans for the future, and we look forward to hearing your thoughts as we continue to build the best poker game available!
  6. Prominence Poker has made some incredible strides since our Closed Beta in April with frequent updates that included tons of new features, bug fixes, and tweaks that helped us understand what you, the player, really wanted. It wasn’t always easy, but this has been an incredibly rewarding experience for the entire development team at Pipeworks. Believe us; we couldn’t have done it without you. We are happy to announce that today Prominence Poker is exiting Early Access and officially launching on Steam; giving thousands of new players their first look into the world of Prominence. While our path in Early Access is coming to an end we will continue to support the game with additional patches that add new features, tweaks, and fixes in 2017. Our journey to keep expanding what we believe is the best poker experience on Steam is far from finished, and we hope that you will continue to follow our developments as we move into 2017 and beyond. See you at the tables! The Prominence Poker Team Interested in giving Prominence Poker a shot? You can download it for free on Xbox One, PS4, and PC right now.
  7. Today is the big day for Prominence Poker! At long last, we’re thrilled to announce that our much-anticipated update is now available to download on Steam, with a console release coming early next week. This update brings a ton of new features to Prominence Poker and lays down a great foundation for the game going into 2017. Many thanks go out to the community for all their support, patience, and feedback since launch; we couldn’t do it without you! Big Updates The Spades Affiliation o New Venue: Motherland Meats o New Underground content o New Rewards Affiliation Rank 4 o 50 additional levels per affiliation Ranked Games o Ranked Rewards o Ranked Seasons (1 calendar month) o Ranked Leaderboards o Ranked Nameplates New Achievements Notable Changes Daily Cut Reward values have been increased 5X New Shop Items (including holiday specific items) All Shop Items will have their unlock levels removed and can be purchased at level 1 Bug Fixes Fix Summary Various crash bugs have been fixed Various disconnection bugs have been fixed Fixed localization bugs Various fixes have been made to the UI, including the Radial Action Menu (RAM) Notable Fixes Fixed a bug where joining the game through the friends list after the friend had left triggered a pop-up and prevented the player from joining the game Fixed a bug where the game would enter an unresponsive state for an extended period of time when the player exited a tournament during an all-in situation Fixed a few issues with voice chat in which certain conditions prevented people from using it Fixed a bug that caused players to force check/fold Fixed an instance where voice communication would persist outside of the game in some instances
  8. SUPERFIGHT is now available for a massive 80% discount from its regular price of $9.99. Not only that, there’s also a 30% discount to all existing DLC; excluding the Horror & Election DLC which was just released. It has never been a better time to join in on a game of absurd arguments with friends! Most importantly, we’ve also released a free update which includes Classic Mode bringing the digital version of SUPERFIGHT closer than ever to its physical counterpart. With the addition of Classic Mode the game now supports up to 8 players, doubling the maximum number of players. Classic Mode's format is much closer to the physical version of Superfight: the winner of a round continues on to fight the next player. At game creation, players decide on how many round wins determine the game winner. With more players, and more traditional rules - this modes allows you to include more friends in a game and play the game in a way most are used to.
  9. Hello Superfighters! The latest update adds a more traditional way to play, which we call "Classic Mode." But let's start with one of the most widely requested changes - allowing more players to join a single game. Classic mode supports three to eight players, doubling the maximum number of players per game. Classic Mode's format is much closer to the physical version of Superfight: the winner of a round continues on to fight the next player. At game creation, players decide on how many round wins determine the game winner. With more players, and more traditional rules - this modes allows you to include more friends in a game and play the game in a way most are used to. With a new mode in play, we wanted to give you an easy way to create and join games. Instead of matchmaking, we now show all games that are looking for players. When starting or joining games, you will find that we added a game browser. Any games needing more players are listed and can be sorted by the game mode. We hope you enjoy the update and additions! Stay tuned for more, and keep Superfighting!

    It's here! The biggest update for SUPERFIGHT is now Live - there's a ton of new things, and we've touched on them briefly two posts ago. We'll start with what we've announced so far, and then move on to the rest of the cool stuff. Let's dive in. The Challenge Deck The Challenge Deck allows you to modify fights similar to Locations and Scenarios. These cards change the argument; it's no longer about a fight, but something specified in the deck. Who would win in a Hot Dog Eating Contest or a Rap Battle? This deck is free, and you'll find it in your Collection next time you log in. You'll start with most of the cards, but some unlock through progression. These cards can be turned on by the game host. Give these a shot for some hilarious arguments! Deck Selection Updates In the spirit of providing more ways to play with the cards you own, we wanted to let you mix and match your decks. Want Anime Characters with Walking Dead Attributes? DO IT. When you're about to enter a game, you can decide which parts of a deck you'd like to bring with you. This applies to Characters, Attributes, Locations, and Scenarios. Try mixing up your decks and see what happens. Tip: if you try mixing Red and Green! Voting Update We've improved a few things about voting as a judge IN game. We now allow you to vote at any time during the discussion. This frees you up to make that decision with a bit more time. We found that there was quite a bit of pressure to do so. We also added voting indicators for the judges. Once you vote for someone, your name shows up on the side you voted for. This makes it clearer to everyone in game that you've made a choice. We're hoping this also creates discussion around why judges are siding with a particular fighter. These changes also help us with... Sudden Death We want the winner to ALWAYS feel awesome. We felt the previous tie system while great, ultimately became a coin toss. That's no fun at all. So we're changing it up. Now, when judges can't agree on a winner, we go in to SUDDEN DEATH. We throw out the cards for both fighters, and draw again. This time, it's just characters. We make the fighters argue it out again - leaving it to the judges to come to agreement. We repeat this until the fighters make a compelling enough argument for the judges to agree. Get ready to lose more friends! Art Collection As you've seen through many of our posts, we've created art that supports some of the crazy combinations you can put together in SUPERFIGHT. We enjoyed the art so much that we made them a part of the game. We also thought it would be amazing if the art unlocked as you actually got the combinations in the illustration. Each picture uses a full combination of cards - one character and two attributes. You unlock each picture if you get two of the three cards during a round of SUPERFIGHT. Each picture also has a Title you can earn to go a long with it. New Titles In addition to the new Titles that unlock with the combinations from the Art Collection, we've put in several new Titles that unlock in the same manner. If you're able to make certain combinations, you earn a new Title. What's left? While the above additions and updates are the majority of what's going on, we've applied a number of fixes and tweaks to improve the game. We're continuing to listen to your feedback, and are now focused on the next big update. This one will be just as big - and I can share more soon. Until then, we hope you enjoy the new additions! Thank you for playing SUPERFIGHT! The SUPERFIGHT Team
  11. PlayStation 4 owners hoping for an authentic, engrossing, and most importantly, fun poker experience will be happy to hear that Prominence Poker is now available on PlayStation 4 in the US for the low, low price of “absolutely free to play.” Don't worry, European players, Prominence Poker will come available in your region within the next 24 hours. Prominence Poker invites would-be card sharps to the city of Prominence to seek their fame and fortune in high stakes poker games amidst the sort of crooked folks who populate a city built on fat chip stacks, luck, and human greed. Only by defeating the cunning, cutthroat factions of Prominence can players earn the opportunity to go up against “The Mayor” – the mysterious town founder, who controls both the city’s bankroll and its intimidating muscle. Thanks to the input of four-time World Series of Poker bracelet winner Max Pescatori, Prominence Poker offers PlayStation 4 players the most legitimate poker gameplay available on the console. Boasting gorgeously seedy locations, intricate character customization, and unprecedented, high-stakes poker action, Prominence Poker provides unparalleled immersion, whether you’re playing against computer-controlled players in singleplayer, or placing bets against other people in Prominence Poker’s competitive online multiplayer modes. Daily events, regular tournaments, and a host of unlockable outfits and table items ensure players will return to the tables over and over again in the hopes of striking it rich. You can download Prominence Poker at no cost by visiting the PlayStation Store on your PlayStation 4 console, or via web browser at For more on Prominence Poker, pay a visit to the official website at, follow us on Twitter @prominencepoker and @pipeworksstudio, or on Facebook at
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