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  2. Last year, we announced a partnership between Pipeworks and Re-Logic, a studio most famous for creating the wildly popular, creative sandbox game Terraria. That may have been the most important announcement in Pipeworks' history, but today's news might eclipse even that: Impressed by our work on Terraria, Re-Logic has chosen Pipeworks to develop Terraria: Otherworld! "After taking a good hard look at everything, we feel that a new and fresh start/direction is the only way Otherworld will ever reach its full potential at this point," writes Re-Logic's Head of Business Strategy, Ted "Loki" Murphy. "So, where does TOW head from here? The great news is that we already have a dedicated and passionate team ready to pick up the torch and continue the Otherworld journey! Based upon their really impressive work to-date with the Terraria re-write on Console/Mobile, coupled with an amazingly on-point proposal for completing Otherworld (after a thorough review of the game on their end), we have made the decision to bring Pipeworks on board as our new development partner for Terraria: Otherworld!" While we can't say much about the game just yet, you can find more info on this announcement on the Terraria Community Forums.
  3. Meet the Team is a regular feature in which we interview members of the Pipeworks team working on Terraria to give you a brief introduction to the people working behind the scenes to maintain and improve your favorite game. Today, our subject is Associate Producer Zach Cieslinski. Can you give us your name and title? Zachary Cieslinski, Assistant Producer, Smalltime Meme. Where are you from, and how long have you been working in games? Pacific Northwest native. I’ve been working on games since I was born. They called me game baby. I started getting a salary for it in 2014. What have you worked on in the past that people might know? I worked on SoccerDie, and Prominence Poker here at Pipeworks, and before that, I worked on the indie game Travelogue. I'm also the announcer's voice in SUPERFIGHT! Can you tell us what you do on the Terraria team? I’m working with the team to bring you the newest version of Terraria on Xbox One and PlayStation 4. I also do all the things the other folks on the project don’t. This includes being delegated tasks by the Lead Producer, arranging localization, fiddling around with knobs on the first party developer sites, talking with the publisher, making sure monitors are budgeted for, ordering monitors, making sure everyone is on the same page about console compliance, replying to e-mails, and All The Other Things. Assistant Producers are like spackle for a project, just filling in the cracks so everyone else can focus on doing their jobs. What makes you passionate about working on Terraria? Terraria made a really strong first impression on me. It took the sandbox genre that I love, and gave it the depth I craved where other titles were shallow. There was always a ton of things to do, and a solid point of reference to come back to. My brother and I spent dozens of hours on a single map just building, fighting, and exploding! I’ve always wanted to contribute to a game like Terraria, but never thought I would get the opportunity to contribute to Terraria itself! I won’t squander such a rare opportunity, dear forum readers. What would you like to tell players about the future of Terraria on consoles? The console future is a brilliant one!
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